#ifndef OBJECT3D_H
#define OBJECT3D_H

#include "Matrix4x4.h"

namespace RayTracer
{
    class Object3D
    {
		
    public:
	Object3D(Vector3D pos, Vector3D dir);
	~Object3D();

	Vector3D position;
	Vector3D direction;
	
	void Translate(float dx, float dy, float dz);
	void Rotate(float xAngle, float yAngle, float zAngle);
	//void Shear();
    };
};
#endif
